﻿using System;

namespace Rimifier.Support
{
  public class WeaponListItem : IThing
  {
    public String WeaponId { get; set; }

    public String WeaponName { get; set; }

    public String DisplayName { get; set; }

    public String Class { get; set; }

    public Int32 Damage { get; set; }

    public Single Range { get; set; }

    public Int32? Accuracy { get; set; }

    public String FiringMode { get; set; }

    public Int32? BurstSpeed { get; set; }

    public String Handling { get; set; }

    public String WarmupCooldown { get; set; }

    public Double? Buy { get; set; }

    public Double? Sell { get; set; }
    
    public Single? AimTime { get; set; }

    public Single? DamagePerSecond { get; set; }

    public String Tooltip { get; set; }
  }
}
